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Old Mar 23, 2005, 05:19 AM // 05:19   #221
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Originally Posted by Uthar
I have only one suggestion so far, from this beta. The Experience bar. I always turned it off right away, because it's large, annoying, and clutters up more of the viewing space than the old one did.
I honestly don't believe it was intended to be that way. I keep seeing posts about the experience bar being huge and stuff, but for the majority of the weekend mine was the same as it was last month. The only time it turned huge, was in the last few hours of Sunday night when I decided to play around with the customize UI feature. As soon as I tried to move the bar to the top of the screen it changed to the large size and I could not change it back. A friend told me theirs was fine until they decided for some reason to hit the default button, and then they also got the huge one.
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Old Mar 23, 2005, 12:50 PM // 12:50   #222
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Everyone's going to hate me for this one, but considering that everything is being reset for the launch of the game, how about disabling the PvP charater creation accelerated startup until a player has their first character achieve at least level 10? Otherwise, we're going to see a huge dichotomy in the very beginning of Level 1-3s trying to measure up to other instant Lvl20s. Either that, or have the PvPs start in Denravi or something and have to work their way back in the map to unlock Lion's Arch, Ascalon, etc.
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Old Mar 23, 2005, 01:35 PM // 13:35   #223
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I think it'd be nice to be able to spectate on any of the PvP matches or guild matches. Even if it was just while waiting for your own match.

It might also be fun to have PvE gladiator style battles. Sending in wave after wave of increasingly difficult enemies on a party in an arena. Maybe there could be a small reward dependant on how far the party got.

...Just a couple of ideas....
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Old Mar 23, 2005, 02:25 PM // 14:25   #224
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Thumbs up More Fleshed Out Trade Filter Idea!

For trading, I just had an idea. In order to include a way to filter out all of the trading (without making a seperate channel), they'd need a way to inforce it. I just thought, "How about buttons that come up next to your items when you click on them?" This way, you could easily offer items and the stats could be included without having to type them all and then all the WTS and WTT would be in a nice easily found catigory to be filtered out if one would want to. Then, they could also add a WTB button next to the chat box button where you type in what you want or click on an item you already have (like a crafting item) and then click the WTB button. I think this would be the best means of getting a good filter on the trading because really, I'd like to see more actual talking in between characters than trading (especially near the end of beta...those guys who try to trade with 5 seconds left really piss me off, they should be enjoying the devistation of Gwen ).
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Old Mar 23, 2005, 07:26 PM // 19:26   #225
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Hope this hasn't already been posted, but don't have time to read the thread.

ID items should not unlock the item for PVP. Salvage should. When you ID, the item should say what Rune it has in it in the description.

You could then trade the item to the appropriate person, or allow someone in your guild to actually salvage it for you and give it back so they have the item for PVP. That would really work for Guild members who do no PVP and just play PVE. They could let Guild members salvage items for them that contain Runes they need.
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Old Mar 23, 2005, 09:14 PM // 21:14   #226
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Quote:
Originally Posted by PawnBoy
It might also be fun to have PvE gladiator style battles. Sending in wave after wave of increasingly difficult enemies on a party in an arena. Maybe there could be a small reward dependant on how far the party got.
I really like that idea. UT2004 has a form of that and its a blast to play
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Old Mar 23, 2005, 09:28 PM // 21:28   #227
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My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
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Old Mar 23, 2005, 09:58 PM // 21:58   #228
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Quote:
Originally Posted by Netrol
My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
I would have to disagree with that argument. Necros are more geared towards spells. If you want to make a necro that attacks there is no reason you can't use the same sword/axe/maul that a warrior or different class would use. Allowing more spell/skill slots for a certain class would unbalance the game. You could have people makeing a primary necro only for his extra skill slots and then focus entirely on his secondary. Also, any character gets their damage form the skills/spells whether it be a warrior, necro, or anyone else. Yes a warrior has a normal attack, but they are usually pitiful unless combined with their skills. There is then then of why not allow all characters to have more spell slots. Well, they selected 8 because they wanted you to have to choose. This way it involves more skill and is probably easier to balance too.
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Old Mar 23, 2005, 09:59 PM // 21:59   #229
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Quote:
Originally Posted by Netrol
My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
An explanation about the number of skills one may have is on the previous page, also they're all placed on your keyboard as 1-8 while 9 and 0 are already taken.
I do agree, however, that the weapons should be better for spell casters.
EDIT: Come to think about it, most of the spell casters are more depending of their spells to attack anyway, which mostly depends on their attribute distribution and the spells used rather than the weapon they choose to use.

Last edited by Tur713; Mar 23, 2005 at 10:04 PM // 22:04..
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Old Mar 23, 2005, 10:01 PM // 22:01   #230
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Why does a spell cast need to attack? You can have them attack but their primary purpose IS indeed to cast spells, and if you are using a varient build, then use an axe or sword. They already do the most damage in the game with their spells, but you still want to make their normal attack more powerful so that they are even better?

Lets give this a little more consideration. You can get a 10-20 damage wand fairly easily and you can get a 15-22 damage sword fairly easily. Those damages look fairly close. Are you looking to make their weapons better that what a warrior might use?

On a different subject. I think it would be nice if the game let up know when we hit for a critical. Maybe make it a different colour or place the text critical beside it.

Last edited by Pantaloon; Mar 23, 2005 at 10:06 PM // 22:06..
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Old Mar 24, 2005, 12:14 AM // 00:14   #231
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yall should add in the ability to whisper to someones account name/email that way i dont have to know what char my friend is on to whisper him...
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Old Mar 24, 2005, 01:06 AM // 01:06   #232
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Here's some more:

1) When someone wants to trade with you unsolicited-like (which has been happening a lot) there should be a way to click on their name to go into Whisper mode with them. Likewise when they're clicking wanting to join your party without an invite. I prefer to find out what they have in mind first.

2) Black dye trades at 2.5K?!? Isn't that a little beyond the pale? If it's that difficult for people to get what they need to make the characters look as they envision, players might simply get frustrated with the whole thing. If the dye drops could just be a wee bit more frequent, it would drive the prices down a bit. Alternatively, if the crafter could encorporate different colors on crafted equipment for a bit more added to the cost (or as a seperate stage, perhaps dye the colors directly), it might help. Or if logical mixing were possible (i.e. yellow + Blue = green, green + red = black or brown, blue + red = purple, etc.). Or the trader could stand to have a bit more randomized / frequent supply. I don't want to make it too easy, either, but 2.5K is a bit much.

3) A support group retreat / resume button. Something to let henchies and pets know to fall back and wait until further notice.

4) Can we trade inventory among our own characters at the startup screen pleasepleasepleaseplease? Oh well, it was worth a try....

Now, in defense of something:

WRT 8 spells: get over it! That's part of the challenge of the game.
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Old Mar 24, 2005, 01:15 AM // 01:15   #233
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Oh. I don't know if this has been mentioned, but is there a way in any of the existing arenas to pick opponents, i.e. if you want to duel someone specifically, or challenge them?
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Old Mar 24, 2005, 01:58 AM // 01:58   #234
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ya I would also like a 1vs1 challenge or something to that nature, I know you people are gona say its GUILD wars and such, But this game has so much to offer why deny a 1vs1 option just b/c of the name?
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Old Mar 24, 2005, 02:05 AM // 02:05   #235
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the gladiators arena is 1v1 ifim not mistaken
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Old Mar 24, 2005, 02:22 AM // 02:22   #236
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Quote:
Originally Posted by worthless
yall should add in the ability to whisper to someones account name/email that way i dont have to know what char my friend is on to whisper him...
its already in, if you add a person to friends list, no matter what charater they log in on, it will show that charas name. And you can right click on that name to whisper
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Old Mar 24, 2005, 03:01 AM // 03:01   #237
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Quote:
Originally Posted by Whosa Skylore
the gladiators arena is 1v1 ifim not mistaken
You are mistaken. Gladiators arena is 4v4 currently. (although it has been 8v8 in the past)

Also I wanted to mention that instead of constantly reposting in this thread I've been simply editing my first one. Here's a link to it.

http://www.guildwarsguru.com/forum/s...9&postcount=57

Anything new I come up with will be freshly posted from now on however to ensure it is being read.
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Old Mar 24, 2005, 05:57 AM // 05:57   #238
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well with the mission and all it would be nice if , when you would have a party it could show like a little check or x or somthing whihc mission you and ur partner(s) havnt done.
Also with the mercenaries i think you should receive all the money dropped when in a group of only hirelings because i had a group of them and i only got about 1/5 the money i should have gotton when i picked up the gold.
Hmm the economy is sorta wacky i liked it when the things were cheaper and less gold dropped.
Also with the guild system. my friend and i have been competing for leader. i think there should be like co-leader or somthing so that 2 people could lead, and neither one could demote each other.(my friend was clan leader so he kept demoting me for fun and so on, then he gave me leadership because he wanted to get a guild hall at lions arch because he wasnt skilled enough to get there. =) ) now im leader...New monarchy.
Also i think the guild battle system is weird and when u buy ur guild hall, the person says u can only pick from hunter,wizard, and warrior , so i picked from hunter and realized we could have picked from ice and undead, ect i thought it would glitch if i picked one of those, but it was to late and i was wrong. so i got stuck with a crappy hunter guild hall. and when he did guild fights it would take awhile to actually be able to fight the guilds. no one was really doing guild fights or sonthing oe mabe it was just that certain types of guild halls can only fight the same ones?hmm
i think there should be able to do multiple team guild battles it would be more suspensinful so the tieds can turn anywhere. other than having me and my friend having suckie chars against 8 lvs 20s arg.
And i thought u guys said u could buy stuff for your guild hall... i tried to do that but i couldnt find anything. i guess u cant. or i just didnt find it?
hmm it would be good if there was a emote thing in the menu so u can acces em all without looking em up on internet.
i really dont think the pets for rangers are that great maybe if u could buff there skills or such . i mean they die so fast i just gave up on my snow wolf.

also it would be better if there were more things to do in the guild hall. i mean its nice and all. sorta well the one i had sorta sucked, but well its so big and its so empty i mean maybe dueling a friend or buying stuff there or being able to hire a trader, dye trader, crafter ect there might help. maybe even being able to fight some monsters if there was a switch or maybe outside monsters dunno.
also i think that some of the mesmer skills that do somthing like -( ) damage for every ( 1) of mana drain could get better i made a premade char with mesmer and i put like 13 attributes into the domination skill for it and well it only made the skill do around 70 damage. which didnt help much considering my warrior plain attack did around 50-60 every sec and the spell took like 3 sec to do.
well i really want to c the guild options improving.
it would be fun to fish or eat or somthing for fun. maybve come with stupid side effects.it would be nice if there were more funny little options to do beside emotes. Also maybe it would be fun if u could pick up more stuff in the game sorta like barrels ,aybe in ur guild hall u could pick up furniture or stuff(if any) and move it around for fun... dunno

Also for the ranger/ w and w/ranger combo i think there should be some good things for ranger/w because the w/ranger has the 100% better advantage. i just want the ranger first because he looks cooler with a bow, but if u used a warrior as primary hed have peicing. maybe if the ranger primary skill could be -4% mana thing each time for each skill instead of just ranger. but well this is just my opinion

Also for loot distribution i think that instead of 100% random or whatever system they have... i think that well say one person is fighting on guy and no other person in the entire party touches the enemy i think there should be a 100% chance of that guy getting the item since well he kiled it alone, but if two people fought the monster or touched it it would be 50/50 and 3 u know split randomly between them a chance, because well ive gotton alot of battle when soloing when my friends or parties were way behind or somwehre else i would kill a really hard to kill boss monster and it would drop a nice item, but for an different party member =(

Last edited by MoldyRiceFrenzy; Mar 24, 2005 at 06:21 AM // 06:21.. Reason: i like chicken
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Old Mar 24, 2005, 06:22 AM // 06:22   #239
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I'll repeat a few just because I agree with them 110%, and maybe i'll sneak in a few new ones...

1v1, 2v2, etc. dueling options. Maybe within a guild only....maybe only through the arena....whatever. So many people have requested this, and with just cause. This game is great PvE and PvP but the two are quite seperate aspects, and it seems you have to choose one way to play the game and stick with it (I know this is not true at all). More PvP options would bring the game together, and make everyone enjoy the game a little more (why not challenge your friend to a duel to show him/her just how good your new-found weapon is?). Some people have also requested the ability to observe a match. This shouldnt be hard to do since you can observe characters other than yourself already (ie when you die). That would really put some fire into the PvP, not that it isn't high action already.

I've noticed the fame slot when looking through your character screens. Though I've never been able to play the game long enough to explore this option, I have been intrigued. I've wondered though, why aren't there postings in towns of heroic deeds or records? This would be simple enough to incorporate, and would add a very entertaining aspect to the game. Think of how proud you would be when your at the top of a list that everyone in the town wants to be on? This could include anything from 'fastest time to complete _______' or 'most victories in arena' or many other things. If gives people a goal to work towards, which always gets you into the game a little bit more...Anything that helps your character stand out is always something people want to achieve, and the more the merrier.

Filters. Blocking Emotes. Anti-spam. Anti-CAPS. Anti-wisper. etc, etc...
More chat/text options are desperately needed. I remember reading a little while back about someone mensioning a 'say' command, where you can only read the text of people in your area, and vice versa. Not only would that add a more roleplaying and realistic feel to the game, and reduce chat clutter, but it would also eliminate many of the problems people have been having through chat. If you don't walk by the big bonfire, you won't hear all the people yelling and dancing semi-nude...unless you wanted to. If you weren't in the trading corner of town, you wouldn't hear all the WTB SCALES and the WTT BLACK DYE etc...unless you wanted to. Anyone who has played the game is, I'm sure, familiar with this things. This would also help people who want to have all the "WTB/S/T" and the "COME DANCE BY THE FIRE" because they would just have to go to that corner of town, and participate (which seems logical, anyways). This also leads me to my next suggestion.

Designated areas for specific tasks. ie, the trading area/house/district where you go to trade your items...a place where people looking to join a party may go to be found...a place where you can go to ask stupid newbie questions that you are too proud to ask anyone else...among others.

More engaging NPC Henchmen. They pick up invisible item drops...why not make them visible, and add the ability to trade with them? Perhaps they could only sell the item like a regular outfitter would do to make it easier on balance (and programming...), but at least checking out their wares would seem more natural to the game. You could even go as far as being offered lower prices if you have travelled with them for awhile, since you would most likely be closer friends anyways. You would be able to do it with a human player...which may or may not be a better thing. People have also mension being able to command henchmen to a degree, again I am totally behind this. Even as few as TWO commands (engage/retreat) would really improve the experience.

Finding/Joing parties isn't as easy a task as it probably should be. I hate wasting time saying "looking to join a party" or "two spots open in a party to yak's bend" as well as when trying to complete a quest and looking for help. If you could either identify people wanting to party, or designate a zone to find adventurers, many accumulated hours of aimless recruiting would be eliminated. If you were given the option to join others in a quest you were just given, you wouldn't have to try to recruit and then end up forgetting the quest or giving up because you can't find anyone. Some may say this may ruin the speed of the game, but I would think it to be only logical...and it would give you more playtime hours and less stand around waiting hours....which nobody likes anyways.

While playing in the march beta, there were only a few things that I wasn't too happy with (aside from bugs and glitches) so I'll list them:

Whenever you 'map' somewhere (clicking on a settlement on your main map) you are seperated from your party. This makes sense...but what if your entire party just wants to go back to a town? Why not include an option to travel together through the main map, so you don't have to waste time regrouping once in a town. This could be done by giving party members the option to join the rest of their party, just like you can skip a cinematic when all members of your party choose to. I don't see how this could break the game or be unfair in any way, since if everyone has been to a town, and you are all going there anyways...why not just go together? It just makes sense. Another, perhaps less realistic option, would be to have friends join a journey in progress. If you and one other just left to head to Piken Square, and another friend just arrived in Ascalon and wants to join you on the way, they should be able to. I can see how this would be hard to do, but if the players already out of the town give the player to option to join, and no quests would be interupted, I don't see how this wouldn't be a possibility. The downside is that they would have to catch up, but this already happens when people with faster systems start playing before people with slower systems finish loading, and you could always go back an meet them. The last one, would be that death penalties are equal when it's just you that dies, and when your whole party dies. That's not really fair. That's like giving the monks revive skills a death penalty cost attachment. It wasn't fair for the Rangers nature rituals a while back, and it still isn't fair now. 15% less health and energy when your team fails, sure. But when you die, and your monk uses a normal skill, nothing extra special, you get the same amount? I could see maybe 5% for dying that way, to prevent contstant suicides, maybe even up to 10%....but the same as when your entire team dies? I just don't get it. There is a big difference between one member failing, and the team failing. This was especially unfair when you are revived only to be instantly slaughtered again and then awarded with another 15% dp. There should be a dp time limit as well, even as low as five seconds. Enough, so if you do die strait away after being ressurected, that it doesn't cost you. After all, it isn't even your fault for being ressurected in the middle of an ambush, so why penalize so harshly?

Sorry for the long post...if you've read this far already then thank you! All of these suggestions are (i'm asuming) relatively easy to implement into the game, aren't subject to a contrast of opinions, supported by a multitude of players, and would greatly improve the game. The improvements would, by far, outweigh any disadvantages.

Thanks for listening!

Last edited by Ranis Harlequin; Mar 24, 2005 at 08:50 AM // 08:50..
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Old Mar 24, 2005, 11:08 AM // 11:08   #240
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I think that there should be 10 hotkey skill slots instead of the 8.Hotkeys for party members instead of clicking on their names.Add some sort of taunt skill for us warriors to pull the nasty buggers from the casters.Get rid of the height adjuster and add more facial and hair features and possibly eye color as well.Just seeing another char that looks like mine but 1/2 as high is just laughable.Maybe muscle size.Have a Russel Crowe type chap that looks like a gladiator or an Arnold Conan type would be great.Thats all I have for the moment but I have only played one weekend.I think Guild Wars has great potential.

Last edited by Kityn; Mar 24, 2005 at 01:50 PM // 13:50.. Reason: additional thoughts
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